The mighty Taldan empire once spanned a significant portion of the Inner Sea, but its glory days are long over. The Taldor faction seeks to reclaim this preeminence—not through conquest as their ancestors did, but by turning their enemies against one another. Misdirection and psychological warfare are the orders of the day. Taldan missions might involve sparking old enmities or rekindling old wars. “Sick the wolf on the tiger and the hunter’s work is done” is an old Talda saying. (While the most Game of Thrones group, Taldor is also the most foppish. Countless and pointless titles are bandied about, and many of their quests involve gathering frivolous trinkets for pagents and balls. Still, if you want access to politcally themed boons, this is the best choice for it.)
Height of Fashion: (Fame 20, 2 PP): Your contacts among the Taldan aristocracy allow you to constantly update and adapt your fashion so as to never appear out of style: be it at court, on the road, or even in combat. You gain a +3 bonus on Diplomacy checks against nobles, politicians, and aristocrats of your race.
Lion Blade: (Fame 20, 1 PP) You are invited into the exclusive organization known as the Lion Blades. You become specialized in Disguise.
Ulfen Guard: (Fame 20, 2 PP) You have proven yourself a loyal servant of Taldor and are asked to become the blood brother of a member of the Ulfen Guard. If you’re Ulfen, you receive the title “huscarl.” If not, you gain the title “leidang.” You gain a +3 bonus on all Intimidate checks when in Taldor or dealing with Taldan citizens abroad.
Noble Title: (Fame 20, 1 PP) You gain one of the following noble titles: baron, baroness, dame, earl, lord, marquis, marquise, visbaronet, visbaronetess, viscount, and viscountess. Among the many hereditary nobles in Taldor, your title means little and grants you few benefits other than an official writ declaring it a legitimate title in the Empire of Taldor, signed by Prince Stavian III himself. You become specialized in Knowledge (nobility).
Expert Duelist: In your youth, you spent countless hours perfecting the art of the duel, focusing your efforts on defeating a single foe. You gain a +1 trait bonus to your Armor Class so long as you are adjacent to a single foe. This trait bonus is not applied to your Armor Class for touch attacks or when you are denied your Dexterity bonus.
Fashionable: You spent your formative years as a young blade in Oppara and learned the ins and outs of using fashion to improve your relations with others. So long as you are wearing clothing and jewelry worth more than 80 gp, you gain a +1 trait bonus on Bluff, Diplomacy, and Sense Motive checks. One of these skills (your choice) becomes a class skill for you.
Impressive Presence: Your grandiose posturing often makes it difficult for anyone to concentrate around you. Once per day as a full-round action, you may attempt to distract adjacent foes with a lengthy display of your martial prowess. All adjacent foes must succeed at a Will save (DC 10 + 1/2 your level + your Charisma modifier) or gain the shaken condition. This condition persists for 1 round.
Performance Artist: As a youth, you were involved with the avant garde theater scene of Oppara. Your performance skills have been known to bring even the toughest crowd to their feet. Choose one type of Perform skill. You gain a +1 trait bonus on Perform checks of the chosen type and this skill becomes a class skill for you.
Vindictive: Your family is prone to endless feuds, and you were raised by people who simply do not forgive a slight easily. Once per day, you can declare a creature that has dealt you hit point damage to be your vindictive target as an immediate action when the damage is dealt. You receive a +1 trait bonus on damage rolls against this target for 1 minute.