For decades, a growing segment of the Pathfinder Society’s membership has become disillusioned with the Grand Lodge. They represent dissenters and traitors to the Society and its causes, though they do not view themselves as evil: the Shadow Lodge holds the Decemvirate accountable for its treatment of field agents and the consequences of its missions. (If you remember The Rock, Ed Harris played a disillusioned veteran who was tired of the government not taking responsibilty for the damage they left in their wake. If you like spies or want to see the Grand Lodge become more serious, this is the faction.)
No One Left Behind: (3 PP) Agents mount a rescue mission to retrieve your body after a failed mission, allowing you to be restored to life via raise dead. If your body no longer exists because of effects like disintegration or digestion in a monster’s gut, then this resource cannot aid you.
Don’t Sully the Name: (Fame 20, 4 PP) When faced with renegade Pathfinders claiming to represent Grandmaster Torch and the Shadow Lodge as a whole, you receive a +2 bonus on Sense Motive checks to determine the veracity of their claims. If they are indeed false or rogue Shadow Lodge agents and you identify them as such, you gain a +1 bonus on attack and damage rolls against them.
Aid Allies: When using the aid another action, you give your ally a +3 bonus instead of a +2 bonus.
Fortified: You gain the ability to negate a critical hit or sneak attack scored against you once per day. This functions as the fortification armor quality with a 20% chance of success.
Medic: You gain a +2 trait bonus on Heal checks made to treat diseases and poisons. Additionally, your caster level is considered one higher when casting spells of the healing subschool with remove in the spell’s name.
Shadow Diplomat: You gain a +1 trait bonus on Diplomacy checks, and Diplomacy becomes a class skill for you.
Watchdog: You gain a +1 trait bonus on Sense Motive skill checks, and Sense Motive becomes a class skill for you.