Representing the interests of the distant Dragon Empires, this faction sponsors expeditions around the world in search of arcane and cultural riches. (The Asian lands of Tian Xa have a pretty large influence here in the west, even in ways you wouldn’t realize at first. Their goals are simple enough: to make sure that the far east still has a political voice in global affairs, and to share their knowledge and treasures in return for those from the west. If you like learning about cultures or being seen as exotic even in a crazy fantasy world, they’re a good choice.)
Familiar Weapons: (5 PP) You gain Exotic Weapon Proficiency as a bonus feat with one of the following weapons: kama, nunchaku, sai, shuriken, siangham, or spiked chain. At the GM’s discretion, similar exotic weapons (Asian) from other sources can be added to this list.
Honorific: (Fame 20, 1 PP) You gain the title of “brother” or “sister,” which you may use before your given name, generating respect from natives of Tian Xia. You become specialized in Diplomacy.
Master: (Fame 40, 10 PP) Having proven your dedication to the Lantern Lodge, you gain the title of “master,” which you may use before your given name. You gain a +2 bonus on Initiative checks.
Diplomat: (Fame 40, 4 PP) Your reputation as an agent of Tian interests precedes you, and you gain a +2 bonus on all Diplomacy and Sense Motive checks made against humans of the Tian ethnicity and nonhuman natives of Tian Xia.
Tales of the East: (Fame 40, 4 PP) Time spent listening to tales of Tian Xia has given you valuable insight into the distant land, granting you a +2 bonus on Knowledge (geography, history, local, and nobility) checks regarding Tian Xia.
Meridian Strike: Once per day when you roll damage on a successful critical hit, reroll any 1s and take the new roll (even if it is another 1).
Meticulous Artisan: You gain a +1 trait bonus on Craft checks.
Mind over Matter: You gain a +1 trait bonus on Will saving throws.
Storyteller: Once per scenario, you can make a Knowledge skill check with a trait bonus equal to your Intelligence modifier plus 3 (minimum +1). You can make this check even if you do not have ranks in the required Knowledge skill.
Weapon Style: You gain proficiency in a monk weapon.