Members of this faction are the most dedicated members of the Pathfinder Society, embodying the key tenets of the organization above all else. Focused on exploring ruins as well as securing artifacts from those who don’t appreciate them, these Pathfinders have an insatiable sense of curiosity. Grand Lodge Pathfinders make excellent teammates for larger expeditions, and have filled the tomes of the Pathfinder Chronicles since the earliest volumes. They often take inspiration from the exploits of the early Pathfinder Durvin Gest, aspiring to become as famous as that legendary adventurer. (If you’re having trouble picking a faction, this generalized one is the most common choice. It focuses on the adventure with much less of the Game of Thrones political scheming.)
Wealth of Knowledge: (5 PP) Your varied experiences in the field have given you insight into areas of study that would normally be closed to you. Select one Knowledge skill; you may make untrained checks in this skill up to a maximum of DC 20 instead of the normal limit of DC 10. You may gain this benefit multiple times, each time selecting a different Knowledge skill.
Lore of Ages: (Fame 20, 1 PP) While in Absalom, you may purchase the assistance of a dedicated librarian at the Grand Lodge to assist you in research, granting you a +5 bonus on any single Knowledge check after 1 hour of research on-site. This is a one-time bonus: if you wish to use this award again later, you must purchase it again. You can make this Knowledge check as if you were trained in that skill. This bonus does not stack with the standard +4 bonus on any skill check granted by spending 1 PP, that is available to members of all factions.
Aspis Hunter: (Fame 20, 2 PP) You gain special training in foiling the efforts of the Society’s largest external enemy, the Aspis Consortium. You gain a +1 bonus on attack rolls and on weapon damage rolls against Aspis agents who wear clearly visible insignia showing their affiliation and rank.
Insider Knowledge: Venture-Captain Valsin likes to keep abreast of situations within the Pathfinder Society, and you do your best to emulate him. Choose either Diplomacy or Knowledge (local). You gain a +1 trait bonus on all checks for the chosen skill, and the chosen skill becomes a class skill for you.
Loyalty: You resist attempts to dissuade you from obeying the Decemvirate’s will. You gain a +1 trait bonus on saving throws against enchantment spells and spelllike abilities.
Observant: Sometimes it helps to pay attention to your surroundings and the people you meet. Choose either Perception or Sense Motive. You gain a +1 trait bonus on all checks for the chosen skill, and the chosen skill becomes a class skill for you.
Proper Training: Your time at the Grand Lodge of Absalom has served you well. Choose either Knowledge (geography) or Knowledge (history). You gain a +1 trait bonus on all checks for the chosen skill, and the chosen skill becomes a class skill for you.
Teaching Mistake: You know the consequences of failure and strive never to make the same mistake twice. Once per scenario, when you roll a natural 1 on any saving throw, you gain a +1 trait bonus on your next saving throw, which must be used before the end of the scenario.