Not all Pathfinders serve the Society with pure hearts; members of this faction are not above using their missions for a bit of personal gain. (The Sczarni are the smugglers faction. They are in direct competition with Qadira: while not as large or powerful, they’re more of a mob syndicate and excel at moving product.)
Greased Palm: (4 PP) In any city of at least 5,000 inhabitants, you may locate a corrupt official. If you’re imprisoned or fined for crimes committed in the city’s jurisdiction, you may take advantage of this contact, paying no fines and escaping sentencing if you can make a DC 15 Diplomacy check. You can use this ability once per game session. Note that DC 15 represents mundane crimes… at the GM’s discretion, particularly heinous crimes can increase the DC to avoid jail time or even execution by 10 points or more.
Caravan Traveler: (Fame 10, 1 PP) Your long time spent on the road with fellow travelers has enhanced your knack for picking up local customs. You become specialized in Knowledge (local).
Fence Contact: (Fame 20, 4 PP) Once per game session, when selling any item, you may use a Sczarni fence who gets you an additional 10% return on its sale. This additional value is calculated as 10% of the normal resale value of the item.
Front: (Fame 40, 2 PP) Your Sczarni contacts help you set up a front for your criminal operations. If you own a business (see faction-less prestige rewards) you gain an additional +3 circumstance bonus on all Day Job checks, representing illicit income generated on top of your legitimate income.
Bad Reputation: The reputation of the Sczarni precedes your arrival. You gain a +2 trait bonus on Intimidate checks, and Intimidate becomes a class skill for you.
Greasy Palm: You know how to get people to do what you want with little effort. When bribing an NPC, you pay 10% less than a character without this trait would, garnering the same results.
I Know a Guy: The Sczarni are often related to each other, and no matter how distant the kinship, you know that you can rely upon your extended family for information. You gain a +2 trait bonus on Diplomacy checks made to gather information and a +1 trait bonus on Knowledge (local) checks.
Shiv: Sometimes smooth talking just doesn’t work. You gain a +1 trait bonus on damage rolls made with onehanded piercing or slashing weapons in a surprise round.
Trouper: You cling to the Varisian traveling performer traditions and can recognize the magic hidden in song and dance. You gain a +1 trait bonus on checks using a Perform skill of your choice and a +1 trait bonus on saving throws against abilities that rely upon the Perform skill to function, such as the bardic performance class ability.