In Between Adventures (Healing, Buying and Selling)

Resting & Healing

Inn prices vary, but the cheapest rate not in the common room (so it’s quiet enough to study, talk without being overheard, ect) is 2 gp per person. Absalom is your base of operations, but none of you have homes there yet (it’s a prestige reward).

Normal bed rest – meaning a full 8 hours – restores 1 hp per character level. If you bed rest the entire day, then it’s 2 hp.

Using a Heal skill check to provide long term care can double those numbers to 2 or 4 hp. You need supplies to do so. Multiple players cannot stack Heal checks. A low heal check can cause more harm than good. The doctor character can treat 6 players at once, but not himself. I will allow him to get his own 8 hours though.

In the field, someone with a Heal skill and a Healer’s Kit can attempt to heal someone 1 hp per patient level, plus the doctor’s wisdom bonus if he gets a good roll. Each patient can only get 1 of these every 24 hours, so again no stacking Heal checks.

Temple Healing costs identical to any other spellcaster service: each spell costs “caster level × spell level × 10 gp.” So paying a 1st level npc priest to cast Cure Light Wounds on you costs 10 gp per application. Normally the cost means it’s at their convenience, but I’ll say that clerics at temples have a sort of 24 hour emergency room service. Your city of Absalom can only cast up to 8th level spells. We will factor in deities later, not this time (translation: pick a freakin’ god already, wa waaa).

Potion costs vary by spell level, but first level potions cost 50 gp, so you can see that making the healing portable cost much more! You’re of course allowed to buy whatever potions you like before you go back in.

Buying & Selling

You’re also allowed to sell whatever you like. Book says it follows console rpg rules: you sell for half the value. There are a few exceptions to this rule: gems / jewelry sell for their full price, potions sell for full depending on how many drinks are left from it, trade goods generally do (they go down or even up by supply and demand in that city) and art can be sold for full price to interested collectors, and can’t really be sold at all otherwise. In future scenarios, when you’re out in tiny villages, you might only be able to find a pawn shop that buys things for even less (each town has a money value based on their size) so it’s best to sell things back in Absalom unless you’re hurting for carry weight.

Faction Quest Hand-Ins

During play you’ll see a running total of the gold that you’ve earned in the mission so far. I’ll keep this in a place other than your actual inventory, because you don’t get paid until you finish the mission. Even if it’s unsuccessful, you’ll still get paid for what rooms you were able to do (as long as you survive). Just keep in mind that you don’t actually have this gold to spend until you hand-in the quest, so if you say rush to a temple to prevent a quickly spreading disease, then you haven’t gone back to Pathfinder HQ to get the extra cash to pay for it yet.

As for handing in your specific Faction side quests, that is more of a hand wave, and not as critical since they pay in prestige instead of gold. It’s generally assumed that your faction leader is present at Absalom’s Grand Lodge (regardless of their faction) when you hand-in the actual Pathfinder mission.

In Between Adventures (Healing, Buying and Selling)

Pathfinder Games Compass_Rose